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debuff brand assets: wordmark, buff the mascot, sprite sheet, social card

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debuff

debuff brand assets

Official assets for debuff, the 2D web game toolkit, and its mascot buff. Use them freely to talk about debuff, link to it, or make jam and community material.

overview

Files

File Use
assets/wordmark-lime.svg Default DEBUFF wordmark, on dark backgrounds
assets/wordmark-ink.svg Wordmark on light backgrounds, and on lime
assets/wordmark-white.svg Wordmark on photos and dark colours (never on lime: white on lime is hard to read)
assets/lockup-lime.svg / .png, assets/lockup-ink.svg buff + wordmark
assets/buff.svg, buff-happy.svg, buff-confused.svg, buff-512.png buff, vector
assets/buff@24x24.png + .json buff pixel sprite sheet (idle, hop, happy, oops, worried, sleepy). Drop it into a debuff project's assets/ folder and it's sliced into 24×24 frames automatically
assets/social-card.png 1200×630 link preview
assets/org-logo.svg, org-logo-{256,512,1024}.png The Debuff Foundation mark: a black down-right arrow in a lime square, on a transparent background. Used for the GitHub org and the foundation, and as the debuff.jp logo and favicon (buff stays the mascot)

Basics

  • The name is always lowercase: debuff, and the mascot is buff.
  • Colours: lime #cffb2d, limeSoft #e7fd96, ink #11140d. Anything filled with lime takes ink text, never white. Accents are sky #38bdf8, pink #f472b6, amber #fbbf24 and violet #a78bfa.
  • Fonts (all OFL): Outfit (display headings), Geist (body), Geist Mono (code), Pixelify Sans (pixel accents).
  • Please don't recolour, stretch or redraw the wordmark or buff, or use them to suggest an official endorsement.

Regenerate

Everything is generated from scripts/build.mjs (Outfit outlined with fontkit, rendered in headless Chrome):

npm install
npm run build

Licence

The assets are licensed CC BY 4.0. The fonts keep their own OFL licences.

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debuff brand assets: wordmark, buff the mascot, sprite sheet, social card

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