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Releases: processing/libprocessing
Releases · processing/libprocessing
Release list
v0.0.9-alpha.6
v0.0.9-alpha.5
v0.0.9-alpha.4
v0.0.9-alpha.3
v0.0.9-alpha.2
What's Changed
- Bring wasm up to date by @tychedelia in #210
- Add image method to ffi. by @tychedelia in #211
- Fix X11 support and add floating window hint for tiling WMs by @pepc84 in #164
- Fixups for rotation. by @tychedelia in #212
- Rework constants in Python by @tychedelia in #213
- Add style stack by @tychedelia in #214
- run cargo update by @catilac in #215
- Add a few missing graphics readback methods by @tychedelia in #216
- Expose more camera functionality via FFI. by @tychedelia in #217
- Add cursor/noCursor. by @tychedelia in #220
- Fix panic in poll_for_sketch_updates when message system not initialized by @pepc84 in #218
- Enable x11 feature by default for Linux X11 session support by @pepc84 in #219
- Filters by @tychedelia in #221
- Particles. by @tychedelia in #222
- Material render settings by @tychedelia in #223
- Update README.md by @hugohil in #231
- Update uv.lock file by @ulgens in #228
- Update Rust examples by @hugohil in #232
- fix broken examples, and function usage by @catilac in #238
- A few misc fixes. by @tychedelia in #239
- Embedded python by @tychedelia in #240
- Visual ci by @tychedelia in #241
- 225: Pin GHA dependencies by @ulgens in #226
- Add texture commands and image fixes. by @tychedelia in #242
- make x11 a linux only dependency by @catilac in #247
- Bloom and tonemapping fixes by @tychedelia in #244
- Correctly compare to main for stacked prs. by @tychedelia in #259
New Contributors
- @pepc84 made their first contribution in #164
- @hugohil made their first contribution in #231
- @ulgens made their first contribution in #228
Full Changelog: v0.0.8...v0.0.9-alpha.2
v0.0.8
What's Changed
- Fix window resize stretching the canvas instead of resizing the sketch surface (#127) by @arrxy in #170
- Add bevy_seedling and processing_audio crate by @catilac in #197
- Add math constants by @tychedelia in #138
- Add additional math methods by @tychedelia in #140
- Text support by @tychedelia in #160
- flocking examples - CPU bound and GPU bound by @catilac in #200
- Add FPS and boid counters to GPU flocking example by @SableRaf in #205
- Adding FPS to flocking.py by @catilac in #208
New Contributors
Full Changelog: v0.0.7...v0.0.8
v0.0.7
What's Changed
- Add wayland/x11 auto-detecct. by @tychedelia in #159
- dead -> live by @catilac in #166
- Fix gltf load example by @catilac in #167
- Bump to version 0.0.7 by @catilac in #168
Full Changelog: v0.0.6...v0.0.7
What's Changed
- Add wayland/x11 auto-detecct. by @tychedelia in #159
- dead -> live by @catilac in #166
- Fix gltf load example by @catilac in #167
- Bump to version 0.0.7 by @catilac in #168
Full Changelog: v0.0.6...v0.0.7
v0.0.6
What's Changed
- Switch to nannou_midi. by @tychedelia in #158
Full Changelog: v0.0.5...v0.0.6
What's Changed
- Switch to nannou_midi. by @tychedelia in #158
Full Changelog: v0.0.5...v0.0.6
v0.0.4
What's Changed
- Clamp mouse position. by @tychedelia in #144
- Make first iteration always draw with
no_loopby @tychedelia in #143 - Switch-up strategy for ensuring dynamic vars end up in LSP by @tychedelia in #151
- Add more vec methods/aliases and features. by @tychedelia in #152
Full Changelog: v0.0.3...v0.0.4