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Poor rendering quality far away (1AU) from the origin #970
Sure, the unusual mix of big and small values is problematic, but I don't think it should cause so big issues as they show here, especially related to rendering.
It almost feels like all the computations are done in single precision numbers, instead using doubles.
For rendering, when zooming in, one of the solution for better GPU rendering is, to translate and scale close to origin and use that for rendering. For clicking, the transformation can be then reversed. That should improve quality, even if GPU is doing calculations in single precision or even below it. But that would require generating vertex buffers on position changes. No idea if / how that is expensive or not.
Are you talking about the circles rendered as piece-wise-linear-segments (vs smooth curves) or the poorly rendered line segments? If the latter what does the GL vendor/renderer/version at the bottom of the configuration window say? I know there are some rendering issues with some Intel GPUs.
Yes, I have also noticed this (a long time ago). For example on a Raspberry Pi where the OpenGL renderer seems to be a 128bit software one the problem does not exist: #825 (comment)
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robnee commentedon Mar 25, 2021
Are you talking about the circles rendered as piece-wise-linear-segments (vs smooth curves) or the poorly rendered line segments? If the latter what does the GL vendor/renderer/version at the bottom of the configuration window say? I know there are some rendering issues with some Intel GPUs.
[-]Poor rendering quality far away from the origin[/-][+]Poor rendering quality far away (1AU) from the origin[/+]baryluk commentedon Mar 26, 2021
The second part.
Antialiasing quality is very poor for some lines, some almost vanish, or have significant moira-like pattern.
Some small squares, are rendered as rectangles.
ruevs commentedon Mar 26, 2021
Yes, I have also noticed this (a long time ago). For example on a Raspberry Pi where the OpenGL renderer seems to be a 128bit software one the problem does not exist:
#825 (comment)
Also dimensions (length constraints) fall apart.